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—, There are, but when your gun isn't cool enough by itself, what do you do? Why, you attach a ton of junk to it, of course! What sort of toys can you attach to a gun? Take a gander at the page. As well as all that, you might have non-slip coated surfaces on the weapon to make it easier to handle, as well as camo; most weapons with synthetic furnishings come in a single colour, so additions might be anything from boot polish to actual paint or even bits of foliage.

Download 2014 Form 1099. There's also the option of changing the grips for ones more ergonomic than the standard, enlarging or otherwise altering the various levers and controls, changing the trigger and trigger guard, replacing synthetic furnishings with wood or vice versa, or adding. Often, more distinctly fictional devices are present, like X-ray scanners,,. A classic is a visible ammo counter, popularized by and often used by video games to provide a.

A recent trend in video games is to depict accessory parts as quick-swappable; any potential issues with having to re-zero scopes are glossed over, due to and. See also,, and. For accessories for guns you're supposed to wear, see. Note that with regard to video games, the important thing is that there are physical additions to the weapon; just being able to boost abstract stats to power up weapons isn't this trope, that would be. If the accessory itself is another kind of weapon, you may have a,, or on your hands. If the accessory in question is a gunlight,.

• In 2 1/2, Nordberg pulls back the slide of his pistol and adds an accessory. Then another. Then another. Eventually he's sitting in a full-size gun. • Another parody was in, which featured an advert for the 'Annihilator 2000,' a comically over-featured weapon including such extras as a phone, fax machine, CD player and microwave oven (marketed as 'the weapon for the modern survivalist' and said several celebrities owned it, like Stallone).

Thankfully, once he figured out which switch did what, the integral heavy machine gun and rocket launcher ended up being helpful. • In, used an AMT Hardballer Longslide equipped with a very early 'Laserlock' sight; the prop actually worked, though it ran off a battery pack taped to his back and was triggered using a switch in his other hand, with each connected to the battery by cords going up both of Arnold's sleeves. • 's gun was a Beretta 93R fitted with an enormous ported compensator designed to produce a huge horizontal muzzle flash. The compensator was necessary, because otherwise the gun would have looked pitifully small on the Robocop suit's hands (giving Robo a (which was his sidearm on the original script) was discarded because of this). • In, the Clerics use similar weapons; these are converted Beretta 92s with fullauto drop-in sears, M16-style fire selectors and a variety of additional extras, including self-balancing magazines with rounded bases, and magazines with integral blade-things in the base for clubbing people with.